<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="D3DViewportRenderer"
	ProjectGUID="{2F72A8B3-E1FD-4834-AD56-0B16F850C2FB}">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/Gm /GX /ZI /I &quot;.&quot; /D &quot;WIN32&quot; /D &quot;_DEBUG&quot; /YX /GZ /c"
				Optimization="0"
				AdditionalIncludeDirectories="%MAYA_SDK_DIR%\include;&quot;%DXSDK_DIR%\Include&quot;"
				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,_AFXDLL,_MBCS,NT_PLUGIN,REQUIRE_IOSTREAM,D3D9_SUPPORTED,D3D_DEBUG_INFO"
				RuntimeLibrary="3"
				PrecompiledHeaderFile="Debug/D3DViewportRenderer.pch"
				WarningLevel="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/subsystem:windows /dll /incremental:yes /debug /machine:I386 /export:initializePlugin /export:uninitializePlugin"
				AdditionalDependencies="Foundation.lib OpenMaya.lib OpenMayaUI.lib OpenMayaFX.lib OpenMayaRender.lib Image.lib OpenMayaRender.lib d3d9.lib d3dx9.lib"
				OutputFile="Debug/D3DViewportRenderer_debug32_vc7.mll"
				AdditionalLibraryDirectories="%MAYA_SDK_DIR%\lib;&quot;%DXSDK%\Lib\x86&quot;"
				ProgramDatabaseFile="Debug/D3DViewportRenderer.pdb"
				ImportLibrary="Debug/D3DViewportRenderer.lib"/>
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				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/GX /I &quot;.&quot; /YX /c"
				Optimization="2"
				AdditionalIncludeDirectories="%MAYA_SDK_DIR%\include;&quot;%DXSDK_DIR%\Include&quot;"
				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,_AFXDLL,_MBCS,NT_PLUGIN,REQUIRE_IOSTREAM,D3D9_SUPPORTED"
				RuntimeLibrary="2"
				PrecompiledHeaderFile="Release/D3DViewportRenderer.pch"
				WarningLevel="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/subsystem:windows /incremental:no /machine:I386 /export:initializePlugin /export:uninitializePlugin"
				AdditionalDependencies="Foundation.lib OpenMaya.lib OpenMayaUI.lib OpenMayaFX.lib OpenMayaRender.lib Image.lib OpenMayaRender.lib d3d9.lib d3dx9.lib"
				OutputFile="Release/D3DViewportRenderer_optim32_vc7.mll"
				AdditionalLibraryDirectories="%MAYA_SDK_DIR%\lib;&quot;%DXSDK%\Lib\x86&quot;"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="Release/D3DViewportRenderer.pdb"
				ImportLibrary="Release/D3DViewportRenderer.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
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				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
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			Name="Source Files"
			Filter="cpp">
			<File
				RelativePath=".\D3DGeometryItem.cpp">
			</File>
			<File
				RelativePath=".\D3DResourceManager.cpp">
			</File>
			<File
				RelativePath=".\D3DTextureItem.cpp">
			</File>
			<File
				RelativePath=".\D3DViewportRenderer.cpp">
			</File>
			<File
				RelativePath=".\D3DViewportRendererPlugin.cpp">
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		<Filter
			Name="Header Files"
			Filter="h">
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				RelativePath=".\D3DGeometryItem.h">
			</File>
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				RelativePath=".\D3DResourceManager.h">
			</File>
			<File
				RelativePath=".\D3DTextureItem.h">
			</File>
			<File
				RelativePath=".\D3DViewportRenderer.h">
			</File>
		</Filter>
		<Filter
			Name="Miscellaneous Files"
			Filter="txt">
			<File
				RelativePath=".\D3DViewportRenderer_README.txt">
			</File>
		</Filter>
		<Filter
			Name="Effects"
			Filter="">
			<File
				RelativePath=".\PostProcess_InvertFilter.fx">
			</File>
			<File
				RelativePath=".\PostProcess_SobelFilter.fx">
			</File>
			<File
				RelativePath=".\PostProcess_ToneMapFilter.fx">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
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